﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using FeiraGame_XNA.src.core.manager;

namespace FeiraGame_XNA.src.core.gameobjects
{
    public class Mob : GameObject
    {
        

        public Mob(Texture2D texture,Elements Element = Elements.NONE,int Life = 100) :
            base(texture)
        {
            this.Element = Element;
            this.Life = Life;
        }

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void OnClick()
        {
            base.OnClick();
        }
        public override void MouseOver()
        {
            base.MouseOver();
        }
        public override void Destroy()
        {
            base.Destroy();
            //GameManager.RemoveMob(this);
        }
    }
}
